Today I'm going to take a break from programming to review "Halo: Reach".
In campaign mode, Halo Reach is fast paced, engaging, and fun. The story line is one of the best every seen on a Halo game, and the best there ever will be, since Bungie is no longer going to make them. The characters feel real, and you form real emotional connections to them.
In multiplayer, the fun gets even better. Bungie went all out in this iteration of the game. Every game type you could want, up to 16 player matches, and an impressive lineup of maps. And, now, matchmaking in both campaign (Bungie has temporarily locked it to prevent "spoilers") and firefight modes.
Bungie has redesigned the graphics engine for Halo Reach from the ground up to allow them to not only have AA, but also to have huge maps that span miles of terrain. The cutscenes look spectacular in particular and are rendered in the game engine so in co-op you see the player that did the best in the last round as "number 6". But dont worry that your XBox cant handle the AA, because the engine will turn it off if it needs to, in order to maintain a good frame rate.
The new control scheme takes a little getting used to if you didn't use "bumper jumper" in Halo3, but all the classic configurations are available if you don't like the new one. But, no matter which you pick, the controls never feel clunky and there is always a setting that will be comfortable to you.
Overall: 10 out of 10.